The BrainQuake Mathematics Matters Research Project™
BrainQuake’s cognitive breakthroughs are the focus of a growing number of research projects around the world.
BrainQuake was one of only 13 companies from approximately 180 applicants to win a Department of Education SBIR Award to conduct research and development work on our flagship app Wuzzit™ Trouble.
In May 2016, BrainQuake won a prestigious Phase II SBIR Award, supporting the development of two new applications, three digital manipulatives, patent-pending dashboard analytics and an online course detailing the science behind and application of our work in classrooms and homes.
Northeastern’s Game-Based Learning Lab is analyzing anonymous BrainQuake data using the University’s proprietary analytics. A 2014 paper was presented at the International Conference of the Learning Sciences Workshop on Learning Analytics for Learning and Becoming a Practice (2014). A 2015 paper was published in Foundations of Digital Games 2015.
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Download 2015 Paper
In 2015, funded by the Department of Education in connection with BrainQuake’s SBIR grant, the well known educational research nonprofit organization WestEd carried out an extensive study of Wuzzit™ Trouble usage. The new study involved 6 teachers and over 200 5th and 6th grade students across two schools in the San Francisco Bay Area, providing a detailed examination of the educational effectiveness of the game.
University of Turku, Finland, Tampere University of Technology, Finland, and Stanford University. BrainQuake’s Chief Scientist collaborated with Science Advisory Board member Dr. Harri Ketamo of Turku University and Dr. Kristian Kiili of Tampere University of Technology on a study that provided evidence for the efficacy of using learning games to assess performance. The paper was accepted for presentation at the American Educational Research Association (AERA) National Meeting in New York City in April 2018, and was published in the conference proceedings.
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