The BrainQuake Mathematics Matters Research Project™
BrainQuake’s cognitive breakthroughs are the focus of a growing number of research projects around the world.
BrainQuake was one of only 13 companies from approximately 180 applicants to win a Department of Education SBIR Award to conduct research and development work on our flagship app Wuzzit™ Trouble.
In May 2016, BrainQuake won a prestigious Phase II SBIR Award, supporting the development of two new applications, three digital manipulatives, patent-pending dashboard analytics and an online course detailing the science behind and application of our work in classrooms and homes.
A small, pilot pre/post impact comparison group study led by world-renowned mathematics education expert, Dr. Jo Boaler. Published in the International journal of Serious Games, October 2015.
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A Finnish-led study of learning and engagement in Wuzzit™ Trouble in middle school classes in Finland and California. Published in the International Journal of Serious Games, October 2015.
Northeastern’s Game-Based Learning Lab is analyzing anonymous BrainQuake data using the University’s proprietary analytics. A 2014 paper was presented at the International Conference of the Learning Sciences Workshop on Learning Analytics for Learning and Becoming a Practice (2014). A 2015 paper was published in Foundations of Digital Games 2015.
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Download 2015 Paper
In 2015, funded by the Department of Education in connection with BrainQuake’s SBIR grant, the well known educational research nonprofit organization WestEd carried out an extensive study of Wuzzit™ Trouble usage. The new study involved 6 teachers and over 200 5th and 6th grade students across two schools in the San Francisco Bay Area, providing a detailed examination of the educational effectiveness of the game.
BrainQuake’s Chief Scientist collaborated with Science Advisory Board member Dr. Harri Ketamo to study the feasibility of game-based assessment to measure national educational performance.